SWTOR Armstech Crafting Guide. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components. from the trainers. For Weapons it would depend: Artiface- For lightsaber hilts. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. It gives you a simple 1 to 1 ratio. Members. Get the mk-10 augment kits. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the. Advanced Overkill Augment 40. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. DPS will have 2 pieces with alacrity. 26. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Bant used 3 targets for his calculations so I. SWTOR 7. Its no surprise that in the live version of the game, augments, especially the 77 augments are extremely expensive. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. hilts, barrels, relics, earpieces, implants and augments. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. I am not wrong about this because I have done this before. 85 then we see that 15% Alacrity leads to 17. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If I use mostly power and crit, what is the highest augme. 1. e. Members. The rest of this guide is saved for posterity, though it is no longer accurate! For example, Amplifiers no longer exist. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. ShareWhat has changed is that when you go to insert such an item into a piece of gear it goes in without prompting you to confirm. Almost everyone should get this tier of. Posted February 12, 2012. 0 and 6. Augments are definitely necessary. Augments. Start analyzing your combat logs to see if you are hitting the 1. Members. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. BioHazard869 • 6 mo. Scroll down to the item level you have or are trying to obtain, then click the spoiler button under the “Mastery Stim” title. The price of MK-11's and Augments will sky rocket. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. Individual Pieces. - For solo stuff, probably. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. 0 Recommended Gear Chart. 0 launches this 'holiday season'. Woohoo!!!Star Wars: The Old Republic is moving from Bioware to Broadsword!. If we divide 1 by 0. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. Have gear that has a aug slot. do more than 15. To make higher "Grade" Augments, you will have to level up your crafting skill. SWTOR Augments Guide. ) However NEVER put the created grafts/components in your material inventory!As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. 1. 5. This type of progression is not new to the game; however, 7. Posted January 27, 2016. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. - That way the crits should bless you with an additional augment. *What* is the deal here. Remove Augements from the game. We don't know about Legendary Implants. Almost everyone should get this tier of. Go to topic listing. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. This patch does not bring new story content. Companion crew skill increases after each mission or crafting. Crafter can then repeat that final step as many times as desired to churn out augments. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. . I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. . Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. less than 8 ppl again. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. 4 will offer. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. 2 bil. 3. I listed these off the top of my head so I may have. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. 4. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. Right-click on the modification station and drop the piece of gear on the window that appears. Another thing is the gear up system in PVP. Crit wise, it's ~1. Stats & Min-Maxing. You also have a 30k price to add the augment kit to the gear. With 300 item level augments which most of them paid billions for is 2,394 endurance and power, then 1,820 secondary stat. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. You want to reach 1590 accuracy. Actually they said. x200+ Tech Fragments. . This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. Affected combat styles include: Powertech and Vanguard. Tanking for pve. The current highest level augments are 236. Pricing of augments. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. Tacticals. With augments, you could equip just one alacrity augment, and then place a crit enhancement that you can take full advantage of in that spot you would have had to waste on the alacrity enhancement. Over a full set of gear's worth of augments, main stat will get you 50. Artiface- Makes the enchancments. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. ago. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. G2G. As soon as it is fixed, 3 things will happen. Part of Vulkk's "SWTOR Basics" series. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. You have finished your leveling and your character is at level 80 now. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Just thought I'd share for Satele Shan server. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Since many abilities have crit and. 0) will be reintroducing the vertical progression path for gearing. Broadsword revealed what SWTOR 7. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Updated October 17, 2021. Alacrity augments are an augment item modification and focus primarily on the Alacrity Rating attribute with a secondary focus on Endurance. because new augments would give you even more stats, maybe to reach. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment. If you have s. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The use of breast implants to address these concerns is one of the most commonly-performed cosmetic surgical procedures in the world. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Armormech, by comparison, makes significantly less used augments. Updated July 1, 2023. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Edited November 5, 2015 by Jinre_the_Jedi. |. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. If you’re looking for a cheap modifiable set of armor. 225K subscribers in the swtor community. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. 9 added Ossus and 252/258 main gear, but no new augments. This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. 1a. 14. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. there are two ways to get an Augment into an item: Crit or Kit. News. I often use this to know what level. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. Were these just phased out with the 4. Each point of strength gives . - Get 1/2 crafters chars. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. do more than 15. Sythnweaving crafts Alacrity (cast speed), Command. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. Anyway if you want get golden augments here some tips: - Get 5/6 chars lvl 80. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. SWTOR 7. Recommended Posts. If the mission is yellow, and it crits, you will get a blue box (most cases), and/or a Purple or Blue augment. 6% faster ability activations, so our energy generation needs to increase by that proportion. Tanking for pve. Augments go in augment slots. 1. Make sure you get the Armormech ones. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. 2 live numbers. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. All existing items and missions fit into these grades and match the equivalent crafting grade. 6k. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. 1. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. The base components for your crafted items. It says it has a 20% success chance, so statistically I should have the recipe by now. You can reverse engineer the non-moddifiable armor to get. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Combat is a spec focused around single-target burst. 5. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. Individual Pieces. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Most players already have their gear augmented, but yeah some don’t I guess. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Healers will have 2-3 gear pieces with alacrity (Med-Tech has 2, Force-Healer and Mender has 3). Star Wars The Old Republic Menu Toggle. While near launch bolster wasn't working right and augments were only working if the augment stat didn't match the pieces stat. 1. Individual Pieces. Posted November 9, 2012. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. But it doesn’t cap secondary stats like Crit, so it’s better to stack secondary stats like Crit or alacrity or accuracy etc if you want to augment. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. Alan Copeland, UX Director. In that case the level requirement to use the gear would be level 9. For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’s. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. 3 Class Changes;. However, they have created serious issues with gear balancing. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. 2 – a response to player feedback following the previous announcement! A few days ago BioWare announced EndGame gearing changes related to Currencies, Rewards and PvP. They sell in Trade Chat because they're more expensive than the GTN allows. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. Any crafts grade 11 component can be RE's to a MK11 aug slot component. More sharing options. 0 release, but they are a part of our 10-year celebration plans. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Legacy of the Sith 7. Is one better than the other or is it just personal choice?Find the station to use. 1a. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. If a piece of gear does not have an augment slot, then you have to install one using a. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. 0 Expansion launches on February 15, 2022!When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. 0. The class also offers great threat generation. The materials to craft them, depend on what recpie they are but all need the materials from. Star Wars RPG. Grade 3: Level 24-32: 160-240. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. 3 this slot will be of the same level/craft rank (1-6) as the item. . Posted January 27, 2016. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. Posted April 28, 2022. You will lose the augment slots on accessories and legendary implants (if they are upgradable). 3. SWTOR 7. 2. 0 Legacy of the Sith BioWare renamed the Advanced Classes into Combat Styles. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. I love SWTOR but I really dislike the decision to put this augment into the game. 3, it was only possible to create an Augmented item through a critical crafting success. 3. Recommended PostsSo I've been researching the augment system, and I've decided to go with it. It contains loadouts along with a more complete version of the character creator that we showed you last month. 124. The guide is up-to-date for Patch 7. I listed these off the top of my head so I may have one or. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. This guide is tuned towards PVE, but I will also include tips for PVP. 3. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. ago. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. SWTOR 7. Plus the Level 77 (item rating 300) augs will be obsolete when 7. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. Tips. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. base is the base damage of the attack (typically a range). Break even prices for Advanced Critical Augment 74. I know others have mixed it up a bit more than that, but it depends on the stats you already have. The dedicated guide contains tips for all roles in both PvE and PvP. I am talking about buying a Augment for which I do not have a schematic for. 2. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. The reason is that both solid resource matrices (5) and legendary embers (5) are needed for augments and matrices became much more easily obtainable than embers. You buy the schematic for Absorb Augment 40, craft it and then reverse engineer. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. Posted January 30, 2012. Yes Even a Jugg as Alacrity. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). General Discussion. 1. Updated January 18, 2023. Best method is just to RE the assembly components. 1 is coming soon! With Game Update 7. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. 6% faster ability activations, so our energy generation needs to increase by that proportion. I came across an article a few months back which demonstrated how (on the author's server at least) MK-9 kits were selling on the GTN for less than the total costs of all components involved (from crafting to REing for the components and the missions for the. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. Dark Matter Catalyst Still don't appear on the GTN, I've put them for sale myself, they're on my sell list, but they're not the GTN list. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. My apologies to the healers. 15%. Any of those can craft the augment kits needed to add a slot. However, I probably wont rely on them and I certainly wont be mass producing them. I've endeavored to find guides that are up to date or as close as I could find for 2023. Unforuntely they are also ridiculously expensive and difficult to craft. 3 GCD. For Augments. I was just wondering if there are other custom weapons that can be created aside from custom-built vibro sword and elegant modified light sabers. The dedicated guide contains tips for all roles in both PvE and PvP. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. wearable pieces made by a craft can crit to get an augment slot; post-1. Individual Pieces. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. It focuses on improving various currently existing and running systems in the game. Do I just get parts or do I learn a schematic. Hey Folks! I came back after a years break. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. - armstech makes the presence, endurance, defense, power augments. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. Main hands will have critical. Suggestion Box. 0) locnlol The Red Eclipse • 8 yr. Crew skills dont make endgame gear but they do make augments. 2% alacrity, 15. Updated November 11, 2023. SWTOR. That's 14 augments. The rather prohibitive cost is for using the kit, not the slot. there are two ways to get an Augment into an item: Crit or Kit. . Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. SWTOR Directive 7 Flashpoint Guide. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. Updated January 18, 2023. if you have BiS gear for a lowbie, it means nothing because it. Almost everyone should get this tier of. They are available to low level players, but aren’t really worth. By Xam Xam / July 11, 2022 / 3 Comments. All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. Individual Pieces. Most players already have their gear augmented, but yeah some don’t I guess. 1a. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Another thing is the gear up system in PVP. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). The components come from reverse engineering any item that can produce an augment slot on a crit. Either you have to blow 36k to put a MK-9 Augment Slot into a single piece of equipment, or you have to constantly upgrade your Augment. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75More sharing options. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. - armstech makes the presence, endurance, defense, power augments. Posted July 29, 2019. Some of your purple ones will bring around 80k sometimes. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. Bonus Healing = Presence * 0. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly. UPDATED (04/20/2017) - Using 5. Changes to Augment Slots in Patch 1. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. The easier path to credits is gathering and selling mats. Watch Video. Armormech is simply the crafting of cunning and aim armor. 0 Rage Juggernaut PvE Guide and Best Builds. • 6 yr. 2 bil. Affected combat styles include: Powertech and Vanguard. (5. Please view the new Superior 77 Augments guide here. Amormech, synth and armstech makes them. And the RNG is about 20%. 858. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Something like crystal system from black desert, like have a screen where you activate your augment build, and have multiple builds in that screen and have that screen be accessible from all the characters in your account. Augments and augment kits are a little more difficult. So I read on here that you can get the purple augments by reverse engineering the greens to blues to purples. Legacy of the Sith (7. Almost everyone should get this tier of. Hey guys, here's some quick insight as to why I'm writing this article. but this time my presence is over 340 and my companion Qyzen is a very good tank. I need to return my Tier 1 gear to get the slightly better Tier 2. 1. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. Use the pull down window at the bottom and choose augment slot 6 and click apply. So i was just wondering which of the three crew skills to take in order to make augments.